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Profession-Balances
Revelation contains thousands of profession balances, ranging from small quality of life changes, to fixes of things that never worked and major overhauls.

Base Professions Edit

Profession General Edit

  • 50% reduced credit cost for Base Profession skill training.
  • Reduced Skill Point cost for Base Professions from 15 to 10.

Artisan Edit

  • Lowered the needed skills for repairs
  • Reduced Base rate for sampling

Brawler Edit

  • Decreased XP requirement of the Tier 3 and Tier 4 skills reduced 50% [Notes]

Entertainer Edit

  • Player Cantina & Theater Buff Bonus raised from 130 to 150
  • Entertainer bonus in NPC Cities (Naboo/Corellia/Tatooine) from 140 to 160
  • Entertainer Range from 10 to 15 (people can watch and listen now in theaters too)
  • Hard cap for buffs raised from 125 to 160

Marksman Edit

  • Point Black Area 1: Increased cone range from 15 to 30 [Notes]
  • +4 Melee/ +4 Ranged Defence to Carbines 4
  • Decreased XP requirement of the Tier 3 and Tier 4 skills reduced 50% [Notes]

Medic Edit

  • Skill Mods
    • Pharm T1-T4 [Notes]
      • Melee Defense +1
      • Ranged Defense +1
    • Master [Notes] 
      • Melee Defense +4
      • Ranged Defense +4
  • Abilities [Notes]
    • Tend wounds and Tend damage are less effective
    • Quick Heal - causing more BF but heals a lot more / additional mind too [Notes]
  • Stimpacks [Notes]
    • Stimpacks and Ranged Stim packs small amount of mind and BF
    • BF = heal power/ 75
    • Mind = heal power / 10 [Notes]
    • Range on stim packs in increased from 5m to 15m [Notes]
    • If the Medic is Overt Stimpacks heal more Mind (raised from power / 10 to power / 8)

Politician Edit

  • Mayors can place Jedi Trainer [Notes]
  • Cities Requirements set to 3, 5, 10,15, 20 [Notes]
  • Buff bonus in Cantinas / Hospitals
  • City Halls can hold 500 Items
  • Add 2 new City Specs: Both are available on Master Politician
    • The Health Resort (250k) Combines Entertainer District and Medical Center
    • Science Center (500k). Combines Sample Rich, Manufacturer and Research Center.
  • Add improved Job Market to Stronghold Spec
  • Add Cloning Center to Stronghold spec
  • Lowered Xp Costs:
    • Entertainer District
    • Improve Job Market
    • Research Center
    • Clone Lab
    • Sample Rich
  • Raised Decorations Per Rank from 10 to 15
  • Player City Guards

Scout Edit

  • Reduced Skillpoints Trapping (1,2,3,4) [Notes]
  • Reduced Skillpoints Camping (1,2,3,4) [Notes]
    • Raise Trap Damage, depending on the Trapping Skill
    • Add Trapping CA

Crafting Edit

Architect Edit

Armorsmith Edit

Chef Edit

Droid Engineer Edit

Merchant Edit

  • Merchant shops in major cities (Coronet / Theed / Mos Eisley)
  • Must have "Place Merchant Tent" skill in order to claim a house.
  • Reduced Skill point costs

Shipwright Edit

Tailor Edit

Weaponsmith Edit

Melee Edit

Fencer Edit

  • No Changes

Pikeman Edit

  • Polearm Stun 2 does now additional posture change.
  • Polearm Hit 3: Removed posture change but increased damage
  • Polearm Hit 2: does now an additional blind
  • Added polearm toughness 5 to master
  • Raised Bleeding damage from Action Hit 1 and 2
  • Raised Damage for Leg Hit 3 and Spin Attack 2 Skills
  • Polearm area attacks have increased damage

Swordsman Edit

  • No Changes

Teras Kasi Artist Edit

  • Advanced Balance 2: Unarmed Toughness reduced from 15 to 9 points

Ranged Edit

Bounty Hunter Edit

  • Abilities
    • sprayshot: Raise state effect chance dizzy:60->75 stun: 30->70, accuracy bonus +15 [Notes]
    • Fast Blast hits all Pools,DMG Multiplier is reduced from 4.15 to 3.65 [Notes]
  • Skill Mods
    • Lightning Canon 1-4: +5 Melee Defense [Notes]
    • BH Pistols 1-4: +5 Ranged Defense
    • Master: Melee Defense +15, Ranged Defense +10, LLC Acc +20, Rifle Acc +15, Pistol Acc +15, Carbine Acc +15, Melee Dmg Mitigation 2
    • Novice: Melee Dmg Mitigation 1
    • GCW Skill Block Break
      • Add blockBreak to BH: Master Box 2 points, Support 2-4 each 1 Point

Carbineer Edit

  • Misc
    • Carbine Skills have now a better Damage, Cone Area and Stats [Notes]
  • Skills
    • fullAutoArea1: Raise stateEffectChance 30->45 , dmgMultiplier raised from 1.5 to 1.75, raised coneAngle from 30 to 40 [Notes]
    • fullAutoArea2: Raise stateEffectChance 30->50/55 , dmgMultiplier raised from 2.0 to 2.5, raised coneAngle from 30 to 40
    • fullAutoSingle1: Raise stateEffectChance 30->50 , dmgMultiplier raised from 2.0 to 2.75
    • fullAutoSingle2: Raise stateEffectChance 30->60/75 , dmgMultiplier raised from 3.5 to 3.75
    • LegShot 1: dmgMultiplier raised from 1 to 1.75
    • LegShot 2: dmgMultiplier raised from 2 to 2.5
    • LegShot 3: dmgMultiplier raised from 2 to 3.0
    • wildshot 1: dmgMultiplier raised from 2.25 to 2.5, add coneattack, raised coneAngle from 0 to 20, Raise stateEffectChance 50->65
    • wildshot 2: Raise stateEffectChance 50->75
  • Skill Mods
    • Added+14 Melee / +10 Ranged defence to Master
    • Added Melee Damage Mitigation 1 to Master
    • Added +20 Blind/Dizzy/Stun/Knock down defence to Master
    • Added +10 Melee defence to Special Abilities 4
    • Added +6 Melee defence to Special Abilities 3
    • Added +6 Melee defence to Special Abilities 2
    • Added +4 Ranged defence to Marksmanship 2
    • Added +6 Ranged defence to Marksmanship 3
    • Added +8 Ranged defence to Marksmanship 4
    • Added +10 Blind Defence to Tactics 1
    • Added +10 Stun Defence to Tactics 2
    • Added +10 Knock-down Defence Tactics 3
    • Added +10 Dizzy Defence to Tactics 4
    • scatter shot 1 pve Bonus * 1,25 [Notes]
    • scatter shot 2 pve Bonus * 1,5

Commando Edit

  • Weapons
    • Lootable Heavy Weapons Speed & Accuracy CA/AAs [Notes]
    • Increase damage on Flamethrower, Rocket Launcher, Heavy Acid Beam, Heavy Particle Beam, Heavy Lightning Beam, Grenades & Mines.
    • Heavy Weapon Range raised from 16 to 24 m [Notes]
    • All Grenades PVE Bonus *1.5 [Notes]
  • Skill Mods
    • Added Melee Damage Mitigation 2 to Master Box [Notes]
    • Added Melee Damage Mitigation 1 to Field Tactics 1
    • Added Melee Defense + 5 to Field Tactics 3
    • Added Melee Defense + 5 to Field Tactics 3
    • Added Knockdown Defense + 5 to Field Tactics 2
    • Added Knockdown Defense + 5 to Master Box
    • Added Throw Weapon Accuracy +10 to Master Box
    • Added Acid Rifle Speed +5 to Master Box
    • Added Flamethrower Speed +5 to Master Box
    • Heavy rocket launcher speed +20 and Heavy particle beam accuracy +10, in Tier 1
  • Block break against Special Heavy Weapons (Flamethrower) is now random (15) +5 [Notes]

Pistoleer Edit

  • Raised Bleeding damage from Health Shot 1 and 2
  • All Pistol Skills have +30 % PVE Damage [Notes]

Rifleman Edit

  • No Changes

Smuggler Edit

  • Skill Mods
    • Misc
      • Added 10 Points Creature Knowledge total to various skills. [Notes]
      • Additional Thrown Weapon Accuracy / Speed
    • Novice
      • Tame Level +2
      • Unarmed damage 5, Unarmed Accuracy 5, Unarmed Center of Being 5 [Notes]
    • Connections 1: defense vs Dizzy 15
    • Connections 2: defense vs Blind 15
    • Connections 3: defense vs knockdown 15
    • Connections 4: defense vs Stun 15
    • Slicing 1:Pistol Accuracy 5
    • Slicing 2: Pistol Accuracy 5
    • Slicing 3: Pistol Accuracy 5
    • Slicing 4: Pistol Accuracy 5
    • Dirty Fighting 1: melee defense 3, ranged defense 3
    • Dirty Fighting 2: melee defense 4, ranged defense 4
    • Dirty Fighting 3: melee defense 5, ranged defense 5
    • Dirty Fighting 4: melee defense 8, ranged defense 8
    • Spice 1: Max pet level 2
    • Spice 2: Tame Level +2 [Notes]
    • Spice 3: Max pet level 2
    • Spice 4: Tame Level +2 [Notes]
    • Master
      • Unarmed speed 5
      • Unarmed damage 5
      • Unarmed Accuracy 5
      • Unarmed Center of Being 5
      • Ranged Damage mitigation 2
      • Melee Damage mitigation 2
      • Pistol Accuracy 5
      • Pistol Aiming 5
      • Pistol Speed 5 
      • Dodge 2
      • Max level pets 4
  • Abilities
    • Master Smuggler
      • Drag Incap
  • Certifications
    • Cryban Grenades
    • Glob Grenades
  • Spices Revamped (D = Duration, H = Health S = Strength, St = Stamina, A = Action etc.)
    • Sweetblossum - H:750, S:450, C:450, D:200
    • Yarrock - M:300, F:300, W:300, D:1200
    • Pyrepenol - A:750, St:450, Q:450, D:300
    • Sedative h4B - H:1250, A:1250, M:1250 D:180
    • Zyopolene Droid - W:1250, D:180
    • Crash and Burn - A:300, St:300, Q:300, D:1200
    • Gunjack - H:300, S:300, C:300, D:1200
    • Thrusterhead - M:750, F:450, W:450, D:300
    • Booster Blue - H:200, S:200, C:200, A:200, St:200, Q:200, D:600

Scout Edit

Bio-Engineer Edit

  • Crafting Changes
  • Reduced Skillpoints Novice / 6 , Tier 1/ 4, Tier 2/ 3, Tier 3/ 2, Tier 4 /1, Master / 1
  • DNA Changes
    • Raised Min Values on DNA Templates [Notes]
    • Generic DNA can now be experimented to higher values

Creature Handler Edit

  • Pet Stimpacks heal for more damage. [Notes]
  • Pet Stimpacks heal some battle fatigue
  • Skill Mods:
    • Creature Healing 1-4 +4 ranged defense [Notes]
    • Creature Management 1-4: +4 melee defense [Notes]
    • Master: Stored Pets +2, Melee Damage Mitigation 1, Ranged Damage Mitigation 1, Melee Defense +5, Ranged Defense +10, Tame Level Raised from 10 to 15 [Notes]
    • Added total of 40 Points Creature Knowledge total to various skills [Notes]
  • Pets
    • Banthas have now a more HAM and 15% Armor
    • Razor Cats have 20% Armor and higher Damage
    • Rancors have higher Stats
  • Abilities
    • Embolden Pet
      • Raise duration to 4 min
      • Raise Buff from 15% to 50%
    • Enrage pets
      • Raise duration from 1 min to 2 min
      • Dmg Bonus Raised from 15% to 30%

Ranger Edit

  • Reduced Skill point costs
  • Camps: [Notes]
    • Require More Resources
    • Additional Crafting Stations
    • Additional Mission Terminals
    • Larger Camp Radius
    • Higher buff values for Scout/Ranger Camps: (Note: a hospital/cantina has 150 points) [Notes]
      • scout_camp_s0: private_medical_rating 60 => 70
      • scout_camp_s1: private_medical_rating 65 => 80
      • scout_camp_s2: private_medical_rating 70 => 90
      • scout_camp_s3: private_medical_rating 80 => 110, private_buff_mind 100 => 110
      • scout_camp_s4: private_medical_rating 90 => 135, private_buff_mind 100 => 135
      • scout_camp_s5: private_medical_rating 90 => 145, private_buff_mind 100 => 145
  • Harvesting
    • Creatures give more resources from harvesting [Notes]
    • Endor:
      • Lantern Birds on Endor drop avian meat
    • Lok:
      • Kreetles spawn on Lok and drop Insect Meat
      • All monsters on Lok drop more milk, hide, meat and bones
  • Fishing
    • Increased fish from filet and fish sizes. [Notes]
  • Traps: [Notes]
    • Do more damage
    • Crafting requires more resources
    • Range increased
  • Skill Mods
    • Camping 1-4: Tame Level +2 [Notes]
    • Master: Tame Level +4 [Notes]
    • Tracking 1-4 raised melee defense from 2 to 4, add knockdown_defense=4 [Notes]
    • Trapping 1-4: +2 melee defense per skill
    • Exploration T1-T4: added ranged defense 4
    • Master added: Knockdown Defense +5, Dizzy Defense +15, Melee Damage Mitigation +1 and Ranged Damage Mitigation 1
  • Abilities:
    • Conceal duration is now much longer

Squad Leader Edit

  • Tactics 1-4: +5 Ranged Defense [Notes]
  • Mobility 1-4: +5 Melee Defense
  • Master: Melee Defense, Ranged DMG Mitigation 2, Defense Dizzy +15, Defense Knockdown +15
  • Formup Timers reduced
  • Boostmorale heals additional 75 force and 200 mind

Medic Edit

Combat Medic Edit

  • Abilities
    • Mind Heal BF and Wounds reduced
    • MindHeal - Increased amount of mind healed [Notes]
  • Skill Mods
    • Support T1-T4:
      • Knockdown Defense +4
      • Dizzy Defense +4
      • Melee Defense +2
      • Ranged Defense +2
    • Master: 
      • Knockdown Defense +5
      • Dizzy Defense +5
      • Melee Defense +5
      • Ranged Defense +5
  • Diseases
    • You can no longer apply Disease on Creatures if they already have 20% wounds of their max ham [Notes]
  • Crafting
    • Action and Health Poison Packs require more resources
    • Health and Action Poison can receive more experimentation

Doctor Edit

  • Raised buff values for Player guild halls: [Notes]
    • private_medical_rating 100 => 125
  • Reduced time to apply Buffs [Notes]
  • Melee Mitigation 1 at Master Doctor
  • Disease Enhancement are raised in the duration (crafting) [Notes]
  • Poison Enhancement are raised in the duration (crafting)
  • Doctor Buffs can be applied at any location. Droids, Houses, Cities gives Bonus. [Notes]
  • Reduced Doctor Buffs for Secondary Stats Str, Con, Stam, Qui

Entertainer Edit

General Edit

  • Player have same buff values as cantinas [Notes]
  • Raised buff values for Player guild halls:
    • private_buff_mind 100 => 125
  • Buff Duration raised to 2:50 [Notes]

Image Designer Edit

  • Reduced Skill point costs

Dancer Edit

Musician Edit

  • Western Song and Quest

Jedi Edit

Jedi General Edit

  • Unlockable via Czerka Outpost questline.
  • Lootable Jedi CA's [Notes]
  • New Visibility Calculations [Notes]
  • All Jedi skills require a Lightsaber to be equipped.
  • Jedi Robes Decay [Notes]
  • Saber Block / Dodge:
    • On a successful block, Jedi may take up to 10% of blocked damage. [Notes]
    • Damage received after a successful block is reduced 10% (Patch notes are slightly cryptic, not sure if previous change was removed or not?)
  • Holocrons Restore Force (2 hour cooldown) [Notes]
  • Decreased Novice XP Requirements from 20k to 15k [Notes]
  • Decreased T1 XP Requirements for T1 Skills from 200k to 100k
  • Lightsaber & Force attacks do 7% extra PvP damage [Notes]

Force Defense Edit

  • Master Defender Box now has a taunt skill
  • Skill Mods
    • Force Melee Defense 1-4: +1 Jedi Toughness [Notes]
    • 4xxx: +Melee Mitigation 1 [Notes]
    • x4xx: +Ranged Mitigation 1
    • Force Defense 2-4: +1 Jedi Toughness
    • xxx2: Jedi State Defence from 5 to 6 points
    • xxx3: Jedi State Defence from 10 to 12 points
    • xxx4: Jedi State Defence from 15 to 17 points.
    • Master:
      • Ranged & Melee Mitigation 2
      • Jedi Toughness from 8 to 12 points
      • Melee Defence from 25 to 30
      • Jedi State Defence from 15 to 20
  • FC of Avoid Incap are dependent on BF [Notes]
  • Avoid Incap gives 100 BF

Force Enhancement Edit

  • Added new skill mod Enhancer Knowledge [Notes]
  • Force Resist {Disease, Poison, Bleeding, States} will now be increased by enhancer knowledge. Modifier calculations: 1.0 + (enhancer_knowledge / 150)
  • Increase Force Meditate effectiveness based on enhancer knowledge: Modifier calculations: 1.0 + (enhancer_knowledge / 100)
  • Reduce Force Armor {1, 2} costs based on enhancer knowledge: Modifier calculations: 1.0 - (enhancer_knowledge / 150)
  • Raised value for Transfer Force to 300 [Notes]
  • Changed force meditate modifier from 3 to 5
  • Lowered cost of Force Armor [Notes]

Force Healing Edit

  • Added new skill mod Skill Healer Knowledge [Notes]
  • Jedi heals will be faster depending on amount of boxes spent in healing trees based on the Healing Knowledge skill: Speed modifier calculation: 1.0 - ( jedi_healing_knowledge / 115)
  • Jedi Stop Bleeding value raised from 90 to 150
  • Jedi Stop Bleeding can be used on self
  • Heal BF can be used on targets
  • Moved wound heals before damage heals
  • Jedi Heals depend on target's Battle Fatigue [Notes]
  • +4 Jedi Toughness to Healer Master
  • +2 Ranged & Melee defense for each box in debuff tier

Force Powers Edit

  • Force Powers on Non Players: Dmg * 2.5
  • Force Lightning
    • Force Lightning1Cone : swgemu: dmg 400, fc 125, speed 4 -> rev mindmg 700 max - dmg 1000, fc 100, speed 3.5
    • Force Lightning2Cone : swgemu: dmg 800, fc 250, speed 4 -> rev mindmg 1000 max - dmg 1800, fc 175, speed 4.0
    • ForceLigthningSingle1: swgemu: dmg 750, fc 75, speed 4.0 -> rev mindmg 800 maxdmg 1250, speed 3.5, fc 75
    • ForceLigthningSingle2: swgemu: dmg 1500, fc 150, speed 4.0 -> rev mindmg 1500 maxdmg 2000, speed 3.5, fc 125
  • Force Choke raised Damage min 400, max 600, lower fc to 300
  • Force intimidate1: FC from 300 -> 200
  • Force intimidate2: FC from 500 -> 350
  • Force Weaken1: Debuffs Enemy for -600 instead of -300
  • Force Weaken2: Debuffs Enemy for -1000 instead of -600
  • Force Weaken vs NonPlayer Debuffs * 3.0 higher
  • +4 Jedi Toughness to Powers Master [Notes]
  • +2 Ranged & Melee defense for each box in debuff tier
  • Force Throw applies Blind
  • Mind Blast time reduced to 2.5 from 3.5 seconds

Lightsaber Edit

  • Master: Melee Dmg Mitigation 1 [Notes]
  • Master: Ranged Dmg Mitigation 1
  • Block Break: All Attacks have now a additional chance to ignore the Block common weapons 0-7%, heavy weapons/Mines 0-10%, Flamethrower 0-14% (it is every hit a random roll how high the chance is and a second roll checks if the chance is hit.
  • Saber Throw:
    • Saber Throw 1 pve Bonus * 1,20
    • Saber Throw 2 pve Bonus * 1,30
    • Saber Throw 3 pve Bonus * 1,50
  • Saber2h Sweep is an Area Attack with small range [Notes]